<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Motion Control on Michael-F-Bryan</title><link>https://adventures.michaelfbryan.com/tags/motion-control/</link><description>Recent content in Motion Control on Michael-F-Bryan</description><generator>Hugo</generator><language>en</language><lastBuildDate>Wed, 26 Aug 2026 15:15:33 +0800</lastBuildDate><atom:link href="https://adventures.michaelfbryan.com/tags/motion-control/index.xml" rel="self" type="application/rss+xml"/><item><title>Simple Automation Sequences</title><link>https://adventures.michaelfbryan.com/posts/simple-automation-sequences/</link><pubDate>Sat, 14 Sep 2019 23:55:00 +0800</pubDate><guid>https://adventures.michaelfbryan.com/posts/simple-automation-sequences/</guid><description>&lt;p&gt;Now we can communicate with the outside world, let&amp;rsquo;s start interacting with the&#10;&amp;ldquo;hardware&amp;rdquo; attached to our motion controller. This will be the beginning of our&#10;&lt;em&gt;Motion&lt;/em&gt; system.&lt;/p&gt;&#10;&lt;p&gt;The simplest way to interact with the world is by executing a pre-defined&#10;routine, and one of the simplest useful routines is to move all axes to the&#10;home position.&lt;/p&gt;&#10;&lt;h2 id="system-inputs-and-outputs"&gt;&#10; System Inputs and Outputs&#10; &lt;a class="heading-link" href="#system-inputs-and-outputs"&gt;&#10; &lt;i class="fa-solid fa-link" aria-hidden="true" title="Link to heading"&gt;&lt;/i&gt;&#10; &lt;span class="sr-only"&gt;Link to heading&lt;/span&gt;&#10; &lt;/a&gt;&#10;&lt;/h2&gt;&#10;&lt;p&gt;From our &lt;a href="https://adventures.michaelfbryan.com/posts/announcing-adventures-in-motion-control/#identifying-requirements-and-subsystems"&gt;initial requirements gathering&lt;/a&gt;&#10; we know that our 3D&#10;printer will have three linear axes (X, Y, and Z), with limit switches at the&#10;ends of each axis. This gives our new &lt;em&gt;Motion&lt;/em&gt; system six inputs to deal with.&lt;/p&gt;</description></item><item><title>Announcing Adventures in Motion Control</title><link>https://adventures.michaelfbryan.com/posts/announcing-adventures-in-motion-control/</link><pubDate>Sun, 01 Sep 2019 16:27:15 +0800</pubDate><guid>https://adventures.michaelfbryan.com/posts/announcing-adventures-in-motion-control/</guid><description>&lt;p&gt;This is the first installation in my &lt;em&gt;Adventures in Motion Control&lt;/em&gt; series.&lt;/p&gt;&#10;&lt;p&gt;At &lt;code&gt;$JOB&lt;/code&gt; we build industrial CNC machines, and while developing a simulator&#10;for our machines I noticed a distinct lack of online resources on how&#10;they work under the hood. Hopefully this series will address the situation.&lt;/p&gt;&#10;&lt;h2 id="the-goal"&gt;&#10; The Goal&#10; &lt;a class="heading-link" href="#the-goal"&gt;&#10; &lt;i class="fa-solid fa-link" aria-hidden="true" title="Link to heading"&gt;&lt;/i&gt;&#10; &lt;span class="sr-only"&gt;Link to heading&lt;/span&gt;&#10; &lt;/a&gt;&#10;&lt;/h2&gt;&#10;&lt;p&gt;The goal for this series is to develop a simulator which will accurately reflect&#10;how an embedded motion controller is implemented internally.&lt;/p&gt;</description></item></channel></rss>